My 9 Favourite Video Game Endings (with Honourable Mentions)

As video games have evolved, so have the stories they tell. What started as simply “eat all the pellets” or “get the most points” gradually grew to “save the princess” and then “save the galaxy”.

Sometimes a game’s story doesn’t have to be particularly rich or detailed to have a great ending. Sometimes it’s just the right combination of elements that come together in the last 10 minutes to create a truly memorable ending.

For this list, I’ve limited it only to games that I have finished (sorry, Chrono Trigger, one day I’ll finish you). These are the video game endings that had the biggest impact on me, and have really stuck in my mind long after the credits finished rolling.

And, obviously, spoilers for all the games below. Continue reading “My 9 Favourite Video Game Endings (with Honourable Mentions)”

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Part of Me: “Celeste” and Facing Mental Illness

Spoilers for Celeste below

Celeste1

Muhammad Ali once said, “It isn’t the mountains ahead to climb that wear you out; it’s the pebble in your shoe.”

The game Celeste, is filled with these pebbles: a mis-timed jump, a boost used too early, a ledge you held onto for too long until Madeline, the game’s protagonist, falls to her doom. She hits the spikes—boom—and you start over try again. And again. And again.

Obviously, in real life a fall into a spike pit is a bit more permanent. But that feeling of trying to cross an impossible gap or climb an impossible mountain is all to familiar to people who live with mental illness. It’s very fitting, then, that Celeste is a game about climbing that mountain, and despite all the slips and missteps and mistakes, picking yourself up and trying again. More than that, however, is that Celeste is about accepting parts of yourself that may seem negative, rather than fighting them. Continue reading “Part of Me: “Celeste” and Facing Mental Illness”