Spoilers for Celeste below
Muhammad Ali once said, “It isn’t the mountains ahead to climb that wear you out; it’s the pebble in your shoe.”
The game Celeste, is filled with these pebbles: a mis-timed jump, a boost used too early, a ledge you held onto for too long until Madeline, the game’s protagonist, falls to her doom. She hits the spikes—boom—and you start over try again. And again. And again.
Obviously, in real life a fall into a spike pit is a bit more permanent. But that feeling of trying to cross an impossible gap or climb an impossible mountain is all to familiar to people who live with mental illness. It’s very fitting, then, that Celeste is a game about climbing that mountain, and despite all the slips and missteps and mistakes, picking yourself up and trying again. More than that, however, is that Celeste is about accepting parts of yourself that may seem negative, rather than fighting them. Continue reading “Part of Me: “Celeste” and Facing Mental Illness”